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(+2)

the game has good things, but also bad ones.
the melee fighting is awesome but the ranged is not so comfortable.
the game lags whenever I melee hit an enemy (i have a decent PC tho).
reading the signs is annoying because the whole game stops.

I will keep playing the game and will update whenever I find something that can help you develop the game.

what I realized until now :
-enemies walk into pillars and stuck.
-it would be better if the npcs text was written one letter by one to make a simulation to what it feels like when hearing actual people (not just the whole text one time like a sign).
-the game can use a camera offset when the player moves to look like the character is actually moving. Like offset by (1,0) when player is moving left and (0,0) offset when they stop.

(+1)

Thanks for your feedback. What is not comfortable with the ranged and the melee has a time stop on it for .1f millisecond so, it is not a lag. I appreciate your feedback and will try an implement the scroll npc text.