the game has good things, but also bad ones. the melee fighting is awesome but the ranged is not so comfortable. the game lags whenever I melee hit an enemy (i have a decent PC tho). reading the signs is annoying because the whole game stops.
I will keep playing the game and will update whenever I find something that can help you develop the game.
what I realized until now : -enemies walk into pillars and stuck. -it would be better if the npcs text was written one letter by one to make a simulation to what it feels like when hearing actual people (not just the whole text one time like a sign). -the game can use a camera offset when the player moves to look like the character is actually moving. Like offset by (1,0) when player is moving left and (0,0) offset when they stop.
Thanks for your feedback. What is not comfortable with the ranged and the melee has a time stop on it for .1f millisecond so, it is not a lag. I appreciate your feedback and will try an implement the scroll npc text.
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the game has good things, but also bad ones.
the melee fighting is awesome but the ranged is not so comfortable.
the game lags whenever I melee hit an enemy (i have a decent PC tho).
reading the signs is annoying because the whole game stops.
I will keep playing the game and will update whenever I find something that can help you develop the game.
what I realized until now :
-enemies walk into pillars and stuck.
-it would be better if the npcs text was written one letter by one to make a simulation to what it feels like when hearing actual people (not just the whole text one time like a sign).
-the game can use a camera offset when the player moves to look like the character is actually moving. Like offset by (1,0) when player is moving left and (0,0) offset when they stop.
Thanks for your feedback. What is not comfortable with the ranged and the melee has a time stop on it for .1f millisecond so, it is not a lag. I appreciate your feedback and will try an implement the scroll npc text.